Wednesday, July 1, 2009

Hybrid Camera Rigs from Redrock Makes DSLR Filmmaking Possible

hybrid-camera1

Hybrid Camera Rigs from Redrock Makes DSLR Filmmaking Possible

The evolution of the camera continues as more advanced features become available. Several years ago, the idea of recording photographs using digital files instead of film was inconceivable, now a new batch of digital single reflex cameras can now store moving images for a high-resolution filming experience.

Most DSLRs have movie modes of at least 720p resolution and Redrock Micro, a leading provider of cinema accessories for digital filmmakers, has found an opportunity in making the DSLR the new filmmaking tool with their new DSLR 2.0 line of hybrid cinema rigs. Fitted to accommodate major DSLR brands like Canon EOS 5D Mark II, Canon EOS Rebel T1i, Nikon D90, and Panasonic Lumix HG1, these cinema rigs-ranging from rack, rails, and shoulder mounts-can help bring filmmaking to a whole new level.

The DSLR 2.0 accessories address the emerging new hybrid shooting style made possible by DSLR video cameras, combining the ultra portability and lightweight of DSLR shooting together with cinema-quality accessories, frames, and standards.

“Redrock’s new DSLR 2.0 gear is a fantastic accessory, which can be used with Canon DSLR cameras, and delivers a portable, lightweight shooting rig that can help adapt use of our DSLRs to fit many diverse needs,” said David Sparer, senior manager of Canon USA’s Professional Product Market division.

There are about two dozen individual components in the DSLR 2.0 that can be mixed and matched upon purchase so you can have the exact configuration you desire. The Redrock DSLR baseplate is the foundations of all DSLR 2.0 configuration, featuring an ultra-light design, unique locking pin for DSLRs to eliminate rotation, and a quick-release clamp for speedy transformations from tripod to handheld shooting.

More than the portability and ease-of-use, budding filmmakers can also rave about how practical these cinema rigs are. From as low as $195, you can now have cinema-quality shots on your DSLR, no more “shaky hand” shots common among digital films.

Genius launches HD Camcorder at $150 price

genius-hd520cam-big-27

Genius has announced its G-Shot HD520, a pocket-sized HD digital video camera it hopes will break price barriers for the class. The six-ounce camera features a 2.4-inch screen, records 11-megapixel stills and records in 5-megapixel MPEG 4/H.264 video that produces a 720p picture. The HD520 has some features reserved for higher-end cameras, such as facial detection and image stabilization, and its LCD screen rotates through 270 degrees. The new camcorder has a built-in 32MB of memory, obviously requiring use of an additional SD card for any video capture; it supports up to 8GB SDHC cards for the bulk of its footage. The 520 uses a 7.1mm lens and offers a 5x digital zoom. It has an HDMI output for a direct connection to a HDTV. The HD520 is compatible with Mac OS X and Windows 2000/XP/Vista. It retails for $150

Leica M8 Digital Camera Now Comes in White

leica-m8-digital-camera

The German camera maker Leica revived the look of its classic model Leica M with the Leica M8, utilizing all the benefits of the analog model for a more sophisticated and creative digital photography. After much success, Leica decides to come up with another version of the M8. This time, it is painted in white.

White or not, you can still enjoy the greatness of the Leica camera, which incorporates the rangefinder system with its advantages of discreet and quiet operation, speed, and especially precision. The Leica M8 is also compatible with all M lenses, making its unique imaging performance work in digital photography as well.

Meanwhile, Leica’s high performance M lenses now come even better with the 6-bit coding. The low-noise CCD image sensor has up to 10.3 megapixels worth of resolution, specifically matched to the extreme requirements of high-res M lenses. The Leica M8 also comes with a new raw data converter called Capture One4, which can convert its raw data format (DNG) into various file types. It is the combination of high-quality individual components that ensures Leica M8 of the best image quality

Leica M8 is focused on the essentials and not on the controls, although it is still simple and intuitive. It deliberately dispenses with multifunction keys as well as nested menus. All the main settings are available in clearly structure menus shown on the bright 2.5-inch display.

Pentax X70

pentax-x70

Pentax, manufacturers of DSLRS, compact digicams and camera accessories, has combined the powers of a digital SLR and the convenience of a compact camera into one small-but-terrible unit: the X70.

The X70 boasts of a 24X optical zoom – or 26-624 mm, that takes superb up-close or wide-range shots. Great for wildlife or sports/action shots.

It has a 12 megapixels which is ideal for capturing large and highly detailed images. It also allows for huge printouts – 11×14 -inch enlargements or more, without losing image quality.

It features the unique Triple Shake Reduction Technology which reduces – obviously – shake and blurring:

  • Mechanical Shake Reduction via a CCD shift mechanism
  • Digital Shake Reduction via a high ISO
  • Movie Shake Reduction clear and focused video capture

An 11 FPS high-speed continuous shooting allows you to capture super-fast movements that make for amazing action shots.

The Fast Face Detection feature automatically recognizes up to 32 faces in .03 seconds. Group shots and portraits come out focused and well-lit, despite less-than-ideal lighting.

Its Super Macro mode feature shows the details in the tiniest of subjects even as close as 1 cm from the lens.

Finally, the X70’s flexible movie capture feature allows for clear HD movie capture in widescreen 720p and full speed 848×480, as well as VGA, and QVGA resolutions.

Pentax X70 digital SLR will be available in April for $399.95 USD.

Peephole Camera

peep_hole_camera

Home Spy introduces the Peephole Camera which, as you might have guessed, enables you to take a peep at who’s at your door just like any old peep hole.

The difference? You can take a “peep” from anywhere in your home or office thanks to its”new super wide angle peephole security camera.”

It has a commanding 150-degree field view, with a 0.1 lux. low light ability, and delivers crisp 420 line of resolution. Plus, you can control the exposure via a 1/50 – 1/100,000 second automatic electronic shutter.

Peephole Camera is also designed to be installed easily. Simply drill a 7/8″ hole in your door or wall and the camera will be the one to adjust its thickness. It can go from 1.2″ to 2.5″ thick. The camera lens can adjust to the thickness of your door, going from 37mm to 70mm. Once there, all that can be seen on the outside of your door or wall is a 1.22″ (diameter) black, stainless steel fascia and a polymer lens window.

Its power requirement is 12 volts DC (100 milliamps) and works with a 12VDC power supply.

The Peephole Camera will be a very useful addition to whatever security gadgets and precautions you already got installed in your home or office.

It’s available in various gadget, security system stores and online at www.homespy.com for $148.50.

Fetch

Genre: Action
Release Date: 2006


Bring home your new best friend today!Spend many happy hours pampering, grooming and playing fetch with your new canine pal. Play with your dog, take him for walks and run through the park to perfect his agility and obedience. He needs your love and patience to grow into a trained pedigree dog that can compete in national competitions. Do you and your dog have what it takes to be named Best in Show?

• Ruff-house with your dog, playing fetch and teaching him to obey commands.
• Feed and care for the newest member of your family – he needs lots of attention to keep him from chewing furniture and digging holes.
• Put all of your hard work and training to the test in obedience and agilitycompetitions. How will your dog rank?
• Dress your dog in funny clothes, hats and collars. Even buy accessories and toys for your dog to play with throughout the game.
YOUR POOCH, YOUR PAL!
Adopt a New Best Friend!Choose from American's favorite dogs including Labradors, German Shepherds, Boxers, Chihuahuas, Dachshunds and Beagles to bring home today.Give your new friend a name and get ready to play!
Sit, Stay, Fetch!Teach your new dog how to sit, stay, fetch and more! Use Fetch!'s Gesture Recognition feature to get your dog to obey with a simple move of your mouse. Then reward your puppy with toys, treats and lots of love.
Best in ShowCompete in local dog shows to demonstrate your pet's pedigree and training. Progress through the ranks to make it to the national obedience and agility competitions and be named Best in Show.
Dog Days of SummerHave fun with your pooch in the kitchen and the yard, on the streets and in the park as the seasons bring sun, leaves and snow.
Teach Your Old Dog New Tricks!Use Fetch!'s Gesture Recognition system to get your dog to obey your commands by simply moving your mouse!

System Requirements
Windows® 98/Me/XP
Pentium® III 1 GHz or compatible
512 MB RAM
500 MB hard drive space
DirectX® 9 (included on CD)
2 MB DirectX 9 compliant video card with T&L functionality
DirectX 9 compatible sound card
8X CD-Rom drive
Keyboard

Screen Shots

Download

part1,part2,part3

ArmA: Armed Assault

Publisher: Atari
Developer: Bohemia Int.
Genre: Modern First-Person Shooter
Release Date: May 4, 2007 (more)
ESRB: MATURE
ESRB Descriptors: Blood, Strong Language, Violence
Connectivity: Online, Broadband Only
Customization: Editing Tools
Online Modes: Competitive
Number of Players: 1-32
Number of Online Players: 32 Online


Let's point out the obvious, first. Yes, ArmA: Combat Operations is a very weird name. Short for "Armed Assault" (which would have made an infinitely better title), it's much easier to think of ArmA as the spiritual sequel to 2001's critically acclaimed Operation Flashpoint: Cold War Crisis, an innovative military-themed game that's as much simulation as it is shooter. That's because ArmA is the product of Bohemia Interactive, the European developer responsible for Operation Flashpoint. Save for a different name and a different setting, the gameplay in ArmA is unmistakably that of Flashpoint. And that pretty much sums up what's both good and bad about it.

The things that set ArmA apart from the rest of the crowded military first-person shooter field are the same things that set Flashpoint apart from this pack. There's a feeling of verisimilitude in ArmA that you don't get in most shooters, and that's due to the way that Bohemia Interactive approaches the game. Instead of putting you in a relatively small environment or holding your hand while taking you on a heavily scripted rollercoaster of a ride like most shooters do, ArmA plops you down in the middle of a huge island that's 400 square kilometers in size. While individual missions won't require you to traverse the entire breadth of the island, you will still operate in huge patches of territory, and that really gives you the sense that you are in some real place, as opposed to being in the level of a game.

Minimum System Requirements
System: Pentium IV 2.5 GHz or equivalent
RAM: 512 MB
Video Memory: 128 MB
Hard Drive Space: 8000 MB
Other: Hardware Pixel/Vertex Shader Model 2.0 and Open AL compatible sound card



Download

CTU Marine Sharpshooter

Publisher: Groove Games
Developer: Jarhead Games
Genre: Modern First-Person Shooter
Release Date: Mar 20, 2003
ESRB: MATURE
ESRB Descriptors: Blood, Violence

Number of Players: 1 Player

Minimum System Requirements
System: PII 300 MHz or equivalent
RAM: 64 MB
Video Memory: 8 MB
Hard Drive Space: 500 MB

Recommended System Requirements
System: PIII 550 MHz or equivalent
RAM: 128 MB
Video Memory: 32 MB
Hard Drive Space: 500 MB


Death to Spies

Publisher: Atari
Developer: Haggard Games
Genre: Modern Action Adventure
Release Date: Sep 18, 2007 (more)
ESRB: MATURE

Number of Players: 1 Player

Smersh is the Russian for "Death to Spies" and was the name of a set of counterintelligence departments in the Soviet Army formed during World War II. Their mission was to secure the rear of the active Red Army by arresting traitors, deserters, spies and criminal elements. During the war these agents became the main force combating the German intelligence service. The game's main character is a captain in the 4th department of the Soviet counterintelligence service. He is a professional spy trained to execute dangerous operations on his own. During missions he has to complete various tasks in the heart of enemy territory including stealing important documents, eliminating different enemy officers or high-ranking officials, kidnapping and sabotage. Game missions are based on real historical events and operations which were executed by the military intelligence and counterintelligence during the war.

System requirements
Operating System: Windows 2000/XP x86-32bit(XP recommended)(not Support Vista)
Processor: Intel Pentium 4 1.7 GHz or AMD Athlon 1.8 GHz (Intel Pentium 4 2.4 GHz recommended)
Memory: 512 MB RAM (1 GB RAM recommended)
Hard Disk Space: 3 GB Free
Video: NVIDIA GeForce 5200/ATI Radeon 9500 with 128 MB RAM or higher
(NVIDIA GeForce 6800/ATI Radeon X800 with 256 MB RAM or higher recommended)



Download

Super Taxi Driver 2006

Publisher: Team6 Game Studios
Developer: Team6
Genre: Mission-based Driving
Release Date: 2006
ESRB: TEEN


You'll have to use all of your driving skills to survive these rides from hell. Competitive taxi drivers will smash your car into pieces. Meanwhile, you are desperately trying to deliver your passenger safely to their destination. Can you lose the competition within time? Can you satisfy your passengers? Super Taxi Driver 2006 Contains the "original" taxi-game modes, as well as new "challenge" taxi-game modes in both single-player and multiplayer
This demo for Super Taxi Driver 2006 includes two single-player missions and one multiplayer level, with two different taxis to choose from.
Screen Shots


Bloodrayne 2

Publisher: Majesco Games
Developer: Terminal Reality
Genre: Fantasy Shooter
Release Date: Aug 2, 2005
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Mature Sexual Themes, Strong Language


Stop us if you've heard this one before. A half-human, half-vampire antihero, along with a long-haired, trench-coat-sporting associate, goes to war with a largely underground society of vampires who are looking to come up in the world and turn the human race into their slaves. No, they didn't make another lousy Blade game. It's BloodRayne, that other half-human, half-vampire hunter of bloodsuckers everywhere. The original BloodRayne game debuted in 2002. You controlled the heroine, Rayne--a busty, redheaded alternative to Wesley Snipes' comic book-inspired vampire hunter--as she hunted down Nazis, vampires, and Nazi vampires in the 1930s. The game featured a fairly straightforward story and style of gameplay that, while not spectacular, proved to be a pretty entertaining experience for fans of comic book-style action games. BloodRayne 2, the suitably named sequel, punches up the stylish action of its predecessor, giving Rayne a whole new slew of enemies to chop up, as well as a whole host of new ways in which to do it. BloodRayne 2 hit the Xbox and PS2 late last year to reasonable acclaim, and now, 10 months later, the game has come to the PC. Why it took this long becomes apparent as you play this halfhearted console port--the developer was evidently unable to get the controls to work quite right on the PC. Couple this with the fact that none of the problems from the console game have really been fixed here, and what you've got is a pretty unappealing product.

Minimum System Requirements
System: 1 ghz or equivalent
RAM: 256 MB
Hard Drive Space: 500 MB
Other: 200MB virtual memory, DirectX 8.1 or higher

Recommended System Requirements
System: Pentium 4 2.0 GHz or AMD equivalent or equivalent
RAM: 512 MB
Video Memory: 256 MB
Hard Drive Space: 1000 MB
Other: 200MB virtual memory, GeForce FX (any), Radeon 9600, 9700, 9800 or better

Screen Shots

The Settlers VI Rise Of An Empire

Publisher: Ubisoft
Developer: Blue Byte
Genre: Strategy
Release Date: Sep 25, 2007 (more)
ESRB: EVERYONE 10+
Number of Players: 1-4


In The Settlers VI: Rise Of An Empire, the player builds lively, bustling towns in a medieval world. Everything is visible, lovingly animated and realistic. Each settler has his or her own daily routine, with a range of different actions and behaviours that can be observed by the player at all times. This enables him to get the best out of his Settlers, build up a flourishing economy, tend to his settlers' needs, and protect his empire against danger from the outside. By expanding his empire, the player can aspire to becoming a legendary king or queen.

The most popular features of the predecessors in the series have been retained, and many of the fans desires and wishes were incorporated into the new game to create a very special Settlers atmosphere. The result is a realistic medieval world, captured in intricate detail. The game features an immersive, yet transparent economic system based on the resources, wares and goods produced by the settlers in their various trades and occupations.

The Settlers: Rise of an Empire combines the most successful elements of its predecessors to make it the best Settlers game of all time!

Minimum System Requirement
Operating system: Windows XP, Windows Vista
DirectX 9.0c
Pentium 4 1.8 GHz, Athlon XP 1800+ CPU
512 MB RAM
100% DirectX 9.0c compatible graphics card with 64 MB RAM,
Vertex Shader 1.1 and Pixel Shader 1.3 support
NVIDIA GeForce4 Ti or better
ATI RADEON 9500 or better




Download

Marine Sharpshooter II - Jungle Warfare

Publisher: Groove Games
Developer: Jarhead Games
Genre: Modern First-Person Shooter
Release Date: Jun 24, 2004
ESRB: MATURE
ESRB Descriptors: Blood, Strong Language, Violence

Number of Players: 1 Player

Marine Sharpshooter II: Jungle Warfare is better than Marine Sharpshooter. It's also the best of the five budget-priced shooters that developer Jarhead Games has churned out over the last two years, which is mostly a testament to how bad those earlier games were, because Marine Sharpshooter II still isn't very good.

For example--and this may be a spoiler for anyone still planning to buy the game and then play it all the way to the end--the final boss is a Hutu strongman you've been chasing all over the impoverished sub-Saharan nation of Burundi. He's introduced in a cutscene that makes it appear that he has run off somewhere, at which point an unending stream of rebel soldiers begins attacking you from a few hundred meters away on the far side of an impassable gorge. Rather than having some sort of distinguishing feature or behavior, the rebel boss acts and looks almost exactly like the surrounding grunts. Worse, the fight takes place in a downpour at night, meaning you'll probably be using night vision, which turns everyone into an even more indistinguishable green blob. The boss also exhibits absolutely no reaction to being shot. Because he's hiding behind a pile of crates and because you've had eight hours to become acclimated to the spotty collision detection--sometimes a tuft of grass will act as a bulletproof barrier--you'll assume that he's a minion inadvertently protected by the gameworld's haphazard physics and move on to other targets. Finally, you'll need to shoot the guy--who doesn't look like a boss and doesn't react to being shot--11 or 12 times before he'll die, a level of superhuman endurance completely unprecedented in the game's otherwise realistic damage model, all of which adds up to one of the most confusing boss encounters ever created. You expect a certain level of corner cutting in a budget game, but a small budget can't excuse what is, in this case, purely a failure of design. This boss battle isn't just poorly implemented; it's terrible from inception.

Minimum System Requirements
System: Pentium III/750 MHz or equivalent
RAM: 128 MB
Video Memory: 32 MB
Hard Drive Space: 500 MB

Recommended System Requirements
System: Pentium IV/1 GHz. CPU or higher or equivalent
RAM: 512 MB
Video Memory: 128 MB


Download

Desperados: Wanted Dead or Alive

Publisher: Atari
Developer: Spellbound
Genre: Strategy
Release Date: Jul 23, 2001
ESRB: TEEN
Number of Players: 1 Player

If Desperados: Wanted Dead or Alive looks a lot like the Wild West version of Pyro Studios' Commandos: Behind Enemy Lines, it's a case of where appearances aren't deceiving. Instead of being set in World War II, this character-based real-time strategy game puts you on the old American frontier. You'll gather up a group of desperados to recover money stolen from a railroad, and then you progress through a series of clichéd plot twists centering on dirty dealing, double crossing, and lots of Mexican banditos led by a villain named El Diablo. Familiarity doesn't always breed contempt, though, and the game's atmosphere is engaging and even charming, precisely because it plays so well on our Hollywood vision of the West. Unfortunately, the vivid and inviting setting can't make up for some substantial gameplay flaws.

In your adventures, you'll control the main hero, John Cooper, plus his gang of five desperados, each with around six unique abilities. For instance, Cooper can climb sheer rock faces or perform a quick triple shot with his Colt revolver to take down three opponents at once. Explosives expert Sam Williams tosses dynamite at enemies or startles them with a snake he keeps in a sack. One-eyed Civil War veteran Doc McCoy heals other characters and knocks enemies out with sleeping gas. Kate O'Hara, an expert poker player, seduces villains by sliding her skirt up to reveal her garter, and she can temporarily blind opponents by reflecting the sun in her mirror. A nimble Chinese girl, Mia Yung, fires a blowpipe dart at enemies to make them hallucinate or can distract them with her pet monkey, Mr. Leone. The hulking, clumsy Sanchez entices villains into a drunken stupor with his tequila bottle and clears buildings by throwing people out the windows.

Minimum System Requirements
System: PII 266 or equivalent
RAM: 64 MB

Screen Shot

Download
password: www.elitewarez.com.pl

Spiderman 2

Publisher: Activision
Developer: Fizz Factor
Genre: Sci-Fi Action Adventure
Release Date: Jun 28, 2004
ESRB: EVERYONE
ESRB Descriptors: Violence

Number of Players: 1 Player

In this day and age, most third-party games are released across multiple platforms. When the game in question is a major licensed property, like Spider-Man 2, it's almost guaranteed that you're going to get the same game on several different systems. Activision did this, in part, by releasing a Treyarch-developed Spider-Man 2 game on the Xbox, PlayStation 2, and GameCube. But for some reason that game didn't make its way to the PC. Instead, PC owners are getting a completely different game. Between the game's overly simplified gameplay mechanics and its weak presentation, this is definitely a case where "different" doesn't mean "better."

At its core, the PC version of Spider-Man 2 is attempting to do the same thing that the console game does. It takes only the most basic shreds of story from the movie of the same name and inserts them into an action game. In an attempt to liven things up a bit, the game does more than merely pit Spider-Man against Dr. Octopus. You'll also face other villains, like Mysterio, the Puma, and on multiple occasions you'll square off against Rhino. When you aren't doing that, you're stopping bank robberies and beating up on other, lesser thugs. Generally speaking, the game doesn't go out of its way to tell any story at all. You'll get a cutscene here and there, but most of these cutscenes are ugly. A few of them come from the console versions of the game, and these look just fine. But the cutscenes that were created specifically for this version of the game are awful. They run at a choppy frame rate, and the scenes would probably look better if they were just rendered in-engine.

Minimum System Requirements
System: Pentium 600Mhz processor or equivalent
RAM: 128 MB
Video Memory: 16 MB
Hard Drive Space: 827 MB


Download

Gladiator: Sword of Vengeance

Publisher: Acclaim
Developer: Acclaim
Genre: Beat-'Em-Up
Release Date: Nov 18, 2003
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence
Number of Players: 1 Player

Ancient Rome and, more specifically, Roman gladiators have always made interesting subject matter for various mediums of entertainment. Throughout the years, numerous films, including the Academy Award-winning classics Ben Hur and Gladiator, featured some of the most epic gladiatorial action sequences every created and made heroes out of these enslaved Roman warriors. Strangely enough, however, there haven't been many good action games to feature Roman gladiators in any really serious capacity. Recently, this has all come to change, thanks to Acclaim's Gladiator: Sword of Vengeance, an action adventure game rooted deeply in a style that combines Ridley Scott's Gladiator with some of the more mythical aspects of Roman history. Gladiator does have some shortcomings, as its simplistic and frequently flawed gameplay can prove to be problematic. However, some excellent production values and an intriguing plot ultimately make the game most certainly worth checking out.

Sword of Vengeance focuses on the life of one Invictus Thrax, a Roman born into slavery, who eventually rose through the ranks of gladiator battle to become the champion of all gladiators. He was also once favored by the Roman emperor, who promised him his eventual freedom. However, at the beginning of the game, we learn that the emperor was mysteriously killed and replaced by Arruntius, a sinful, vice-driven madman who has plunged Rome into its darkest times. Arruntius has decided to demolish the city of Rome in favor of a new capital city named Arruntium, to further commemorate its unholy leader. To celebrate the demolition, Arruntius stages a grand gladiatorial event, with Thrax at its epicenter. Thrax fights valiantly but is inevitably killed at the hands of an unseen and seemingly inhuman opponent.

Upon his entry into the afterlife, Thrax is accosted by a pair of twin boys dressed in theater masks. They are revealed to be the sons of the Roman god Jupiter: Romulus and Remus. They explain to him that the gods are greatly displeased with Arruntius' ascension to power and reveal that all of this is largely due to assistance from Phobos and Deimos, the gods of fear and terror, respectively, who are also the sons of Mars, the god of war. Thrax is charged with the task of restoring Rome to its past glory and eliminating Arruntius--a task that Thrax is only too happy to accept.

Gladiator is, essentially, a beat-'em-up game with swords. At your disposal, you have two basic attack buttons, which can initially be strung together into some rudimentary combos. You also have a magic button and an all-purpose action button. The action button comes into play in any number of different ways. Some examples include situations where Thrax must jump across a ledge, glide down a rope, use a key in a lock, pull a lever, and so on. Any time one of these actions is performed, it is done through an in-engine cutscene, so the action itself doesn't actually require any skill on your part. The game's basic attacks and magic attacks can be upgraded and earned through challenges. Challenge points are scattered pretty much throughout the game and usually entail slicing up a specific number of enemies or breaking a number of different objects in a set time frame. Through these challenges, you'll earn new magic attacks, like Herculean battle magic, which makes you much stronger and faster. You can also earn the power of Pluto, which brings up spirits from the underworld to assist you in battle. Other items, like new axes, better swords, and the like, can also be earned, in addition to improved combo attacks.

Minimum System Requirements
System: 1 GHz Intel Pentium III or equivalent
RAM: 256 MB
Hard Drive Space: 1300 MB

Screen Shots

Download
part1,part2,part3,part4

Cold Fear

Publisher: Ubisoft
Developer: Darkworks
Genre: Horror Action Adventure
Release Date: May 17, 2005 (more)
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Language

Cold Fear is the first action-horror title under the Ubisoft brand. The game is set in a dynamic environment on a stormy sea, including intense combat, intelligent enemies, and a high element of the shockingly unexpected. Your life jacket won't be sufficient. Players step into the role of Tom Hansen, a U.S. Coast Guard who is sent to board a drifting Russian whaling ship in the middle of a howling storm on the Bering Sea, who will discover there is no safe place here. On this constantly rocking and shifting ship and a mysterious oil rig, players must turn their interactive surroundings to their advantage to take down human enemies and enemies that aren't human any more - and save their own life. [Ubisoft]

Minimum System Requirements
System: 1 GHz or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 2200 MB
Other: 2000 / XP ONLY

Recommended System Requirements
System: 2 GHz or equivalent
RAM: 512 MB
Video Memory: 128 MB
Hard Drive Space: 2200 MB
Other: 2000 / XP ONLY

Screen Shots



Download
part1,part2,part3

MegaMan X8

Publisher: Capcom
Developer: Capcom
Genre: 3D Platformer


In the aftermath of the terrible war started by Sigma in the previous game, the human race has constructed a new line of Reploids to help them expand beyond Earth's shattered remains and colonize the untouched Moon. Unfortunately, Sigma has corrupted these Reploids with his sinister DNA and its up to X, Zero, and Axl to stop him before it's too late. And so begins Mega Man X8, a PlayStation 2 exclusive that mixes the 3D aspects of X7 and the old-school gameplay of X6. Boasting twelve stages in all, X8 offers three completely different playable characters, a more flexible tag team mechanic, upgradeable weaponry, vehicle-based missions, and multiple cinematic endings.

Disney's Tarzan: Action Game

Genre:Adventure (PC)
Publisher:Disney Interactive
Developer:Eurocom
Release Date:Q2 1999 [North America]

Background:Your jungle home is alive with danger... elephant stampedes, ferocious crocs and leopards with bad attitudes. It's tough to be an orphan raised by apes, especially when humans arrive and change your world forever. It'll take all of your animal instincts and more to survive this wild adventure so, prepare to get in touch with your inner ape.

Min System Requirements:
Windows 95/98/ME/XP
Pentium 200 MHz+
32 MB RAM
50 MB free disk space
256 color video card (3D acceleration with 4 MB recommended)
4X CD-ROM
16-bit sound card
Windows compatible joystick or gamepad optional.

Download

The Thing

Publisher: VU Games
Developer: Computer Artworks
Genre: Horror Action Adventure
Release Date: Aug 20, 2002
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Violence

Number of Players: 1-16

Given the bleak track record of movie-to-game translations, The Thing--based on John Carpenter's 1982 horror film, which was itself a remake of the 1951 Howard Hawks original--comes saddled with some understandably low expectations. Against the odds, it's actually good. In fact, if it weren't for a general scarcity of terror and a control scheme unsuited to its action-oriented gameplay, The Thing would be great.

Rather than retelling the movie's plot, the game starts right where the movie ended. You're sent to investigate the pair of Antarctic research stations that provided the setting for the film's events. Along the way, you'll run across various survivors and fellow investigators, with whom you can team up. This is The Thing's most innovative idea. At any given point, you can have as many as three computer-controlled teammates traveling with you. You can hand them weapons and ammo, heal them, and give them simple dog commands such as stay and follow. Because the thing itself is a parasitic infection, nobody knows who's infected and who isn't.

Teammates each have a trust meter that gauges how firmly they believe you're not a thing. Various actions, such as healing them, helping them in combat, and giving them equipment, all raise this trust level, while other actions lower it. If a companion doesn't trust you, he (they're all male) won't follow your orders and may eventually even attack you. Each person also has a fear level. As his terror rises, he becomes more unhinged. If nothing is done to relieve his fear, he'll eventually go crazy, at which point he may become totally unresponsive, kill himself, wet his pants, or start firing his weapon blindly. Roughly the same actions that increase a team member's trust in you will also quell his fears. Of course, any of your companions may actually be a thing, meaning at some point he'll transform into a monster.

In theory, this fear/trust/infection system sounds like a great way to capture the film's atmosphere of unremitting paranoia. In practice, however, it has little impact on the game. The actions that earn your teammates' trust and lower their fear are all things you'd be doing anyway--arming them, supplying them with ammo, healing them, and fighting monsters. So while it's possible for a sidekick to lose his mind or turn on you, it'll never actually occur except as the result of a conscious decision on your part to make it happen just to witness the results. Only once during the short seven hours it took to finish The Thing did a team member ever succumb to fear, and that may have been a largely unavoidable part of a puzzle sequence.
The threat of companions turning into things is less a source of terror and more a minor inconvenience, since the things are generally no match for your weapons. When a teammate turns, you'll kill him and move on. It's generally no great loss, both because existing team members often don't follow you across level transitions and because new members are available at regular intervals. Every other video game is about a solitary hero fighting a horde of monsters, so just having a coterie of armed guards--even if some of them are things--actually further undercuts the game's horror quotient.

In fact, The Thing is really more of an action game with monsters to shoot than a moody survival horror piece. The hallmarks of the survival horror genre--a relatively frail hero and a scarcity of munitions--simply don't apply here. As in a traditional run-and-gun shooter, weapons, ammo, and health are abundant, and your character can take a real beating. At no point will you be low on health and down to your last few bullets. Compared to you, the things themselves are pretty weak. You'll often find yourself chasing a thing as it flees in terror from your flamethrower. So in some sense, it works as survival horror from the thing's perspective.
However, as an action game, The Thing is largely successful. The controls are its only real drawback. You view your character from a third-person perspective. You can look left and right with the mouse, but not up and down. In order to look up or down, you need to hold in a free-look key, during which time you can't move. Unless you're in the free-look mode, aiming is automatic. It's a control scheme much more suited to a console gamepad (The Thing is also available on the PlayStation 2 and Xbox) than the PC's combination of a keyboard and mouse. Having no auto-aim (or even an option to toggle it on or off) and a persistent free-look--essentially the de facto standard in third-person PC games--would have made for a much more satisfying control scheme.

Other than that, though, The Thing is a good shooter. The teammate AI is great in a fight, and there are a lot of well-staged battles. One that takes place in a small building being attacked from all four sides by waves of things is especially intense. The puzzles are lightweight, but generally intuitive. The game has an almost perfect blend of story and gameplay--interesting things happen without intruding on the ongoing action. The game even utilizes a limited save system that, with a few exceptions, is lenient enough to avoid being frustrating.
On top of all of this, The Thing's presentation is almost flawless. The lighting, detailed texture work, and atmospheric ambient sound effects are all top notch. The designers have managed to wring an amazing amount of variety out of what is essentially a long walk through a concrete bunker and the barren landscape surrounding it. The character models are well animated, and, in a nice touch, all of the team members you run across are unique from each other--each has a unique face and inflection.

The Thing is kind of short, it's not especially effective at making you feel afraid, its most intriguing gameplay elements are somewhat extraneous, and it suffers from a wonky control scheme. Yet, thanks to some high production values and consistently interesting action scenes, The Thing rises above these flaws. It could have been great, but in light of the checkered history of movie-licensed games, being good at all is a pretty impressive achievement.
By Erik Wolpaw, GameSpot
Minimum System Requirements
System: PII 400 or equivalent
RAM: 64 MB
Hard Drive Space: 600 MB

Recommended System Requirements
System: PIII 600 or equivalent
RAM: 64 MB
Download